Here's a breakdown of the Stats used in UFC Undisputed 2009, and how they affect your fighter in the Octagon


Stats are broken into two major categories, Attributes and Skills. Attributes represent the fighter's physical attributes and Skills represent their trained attributes. You also have an "Overall" rating that reflects your fighter's overall quality. All stats are marked on a 1-100 scale, with the highest in the demo being Chuck Liddell's 92 Clinch Grapple Defense. I'm making an educated guess on these numbers because my screen is really blurry on yellows and whites. If someone has it and a clearer screen, a better read of the numbers would be appreciated.

Defense Window: This is a concept that is beginning to be discussed here and around the net. It seems that there is a breif window of time that you can enter a command during an animation, much like a normal fighting game, that allows you to "queue" attacks or transitions. It seems that during a takedown animation, you can queue up a transition or transition defense if you're fast enough, and it's easier with Rua. Naturally, the downside to this is that UFC09 doesn't have many of these moments.

And before we get going, my stat breakdown on what they mean is purely conjecture based on playing the demo a lot so far.

Attributes

Strength: Liddell 69, Rua 57

Measure of a fighter's physical strength. This seems to represent the "Raw Damage" for those of you who are into theorycraft.

Speed: Liddell 60, Rua 57

Measure of a fighter's physical speed. How fast the fighter is on their feet, striking and grappling. I believe this is the base number for determining the command window for grappling and counters.

Cardio: Liddell 58, Rua 48

The fighter's cardiovascular endurance. This is how the game figures your fighter's stamina and how much you can do before becoming Gassed. I believe this also may have an effect on the frequency of flash KO's, combined with strength, based on how much Rua seems to get laid out in the game.

Skills

Standing Strike Offense/Defense: Liddell 82/80, Rua 57/50
Standing Kicks Offense/Defense: Liddell 72/85, Rua 82/70

How good the fighter is at punches/elbows (Strikes) and kicks/knees. Boxers benefit from high Strike, Kickboxers from high Kicks and Muay Thai from a balance, probably with more kick though. This seems to have offense represent outgoing and defense representing the blocking mitigation that the Q&A's talk about.

Clinch Striking Offense/Defense: Liddell 61/80, Rua 81/70

The strength of the fighter in the standing clinch. The game doesn't seem to really differentiate between single collar, thai clinch and body clinch. Straight up though, this is their striking strength with the clinch-specific action list. It's worth noting that Rua has a distinct advantage in this one.

Clinch Grapple Offense/Defense: Liddell 58/92, Rua 78/59

Using and defending against grapples in the clinch. This probably determines the timing window for entering grapple counters and defends in the clinch.

Takedown Offense/Defense: Liddell 53/88, Rua 63/50

Using the takedown attacks to drop opponents. Probably affects the entry period for knee counters (LB/L1+Kick, must match leg on single leg takedowns).

Ground Grapple Offense/Defense: Liddell 51/59, Rua 80/81

This is an important stat in the game, probably influencing the use of the Transition System and how easy it is to get the command to enter in time, as well as your defense window.

Submission Offense/Defense: Liddell 44/72, Rua 85/69

How good your fighter is at defending and attacking. In theory, this could effect how many rotations/bashes there are between each of the three steps of a submission animation (Position->Lock->Tap), and how many it takes to stop the submission for the defender.


So there you have it, a summary of the various stats and their possible effects on the game. Enjoy, discuss and think.




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