Chuck Liddell offers a great introduction to UFC 2009: Undisputed with his 'Reverse Wrestling' skillset and lots of interesting ways in and out of situations.

The first thing I’ll note is that there is a gigantic list of “Common Moves” in the Action List and Combo List that I won’t go into here. What I’m highlighting in this preview is the (UFC)/Red skills that are either specific to a fighter or their style. Without more of each style, I can’t tell you what’s unique to a specific style. A signature move for a fighter is prefixed with “SIGNATURE” in the game and represents a special move for that fighter only.

One of the first things to realize is that at this point, there are at least 3 unwittingly confirmed variations of each individual striking style, as evidenced by the Combo List, which lists Liddell as “Kickboxing 3” and Rua as “Muay Thai 3”. What’s cool is that assuming that Boxing also has at least three variations, so there is a total of at least 9 striking disciplines represented in the game, with bunches of variations as revealed in the latest Gamespy preview, you can assumedly grab different techniques through training in Career mode. (Here)

So, below, I’m highlighting Chuck Liddell’s Red skills, along with what Style think governs that particular move.

KEY (360/PS3)
High: LB/L1
Low: LT/L2
Click L/R: LSC/L3 RSC/R3 (Press in the Left or Right Stick)
(Action): Only works when a specific action type happens, I.E. (Takedown), (Counter Hit), ect.
{R/L}: Option of using a right or a left strike
->, <-, ^, v : Direction to move the stick.
{^/v} : Option of using different stick motion
Minor: Minor Transition Motion (90’). Written as UR (Up to right), DL (Down to Left), ect.
Major: Major Transition Motion (135’). Written as DRL (Down & Right to Left), ULR (Up & Right to Left).

Liddell (Kickboxing 3):
Both Standing: Probing Range
Strikes
Spinning Back Fist: High + {L/R} Punch (Kickboxing)
Takedown Intercept Knee: (Takedown) High + {L/R} Kick (Wrestling)

Transition
Left Single Collar Tie Grab: High + RS-> (Kickboxing)

Both Standing: Striking
Strikes
Superman Punch: High + {L/R} Punch (Kickboxing)
Left Head Kick: High + {L/R} Kick (Kickboxing)
Takedown Intercept Knee: (Takedown) High + {L/R} Kick (Wrestling)

Transition
Left Single Collar Tie Grab: High + RS-> (Kickboxing)

Both Standing: ClinchStrikes
Takedown Intercept Knee: (Takedown) High + {L/R} Kick (Wrestling)

Transition
Left Single Collar Tie Grab: High + RS-> (Kickboxing)

Single Collar Tie, Left (Offense)
Right Uppercut: High + Right Punch (Kickboxing)

Single Collar Tie, Right (Offense)
Left Uppercut: High + Left Punch (Kickboxing)

Double Underhook Offense
Takedown
Trip to Half Guard Left: High + RS-> (Wrestling)
Pick Up Slam to Open Guard: High + RS<- (Wrestling)
Drop to Side Control Left (^) or Right (v): High + RS{^/v} (Wrestling)

Over/Under Hook Left/Right
Takedown
Takedown to Open Guard Down: High + RS {^/v/->/<-} (Wrestling)

Open Guard Offense
Strikes
Hammerfist: High + {L/R} Punch (Kickboxing)

Transition (Open Guard Down)
SIGNATURE Major Transition to Open Guard Full Posture Offense: High + RS {UL/UR/DL/DR} (Wrestling)

Open Guard Defense Down
Submission
Guillotine Choke: Click R (Wrestling)

Half Guard Left/Right Offense
Transition
SIGNATURE Major Transition to Mount (Offense): High + RS {UL/UR/DL/DR} (Wrestling)

Side Control Left Offense
Strikes
Left Hammerfist: High + Left Punch (Kickboxing)
Strong Knee to Body: High + {L/R} Kick (Kickboxing)

Transition
SIGNATURE Major Transition to Mount (Offense): High + RS {UL/UR/DL/DR} (Wrestling)

Side Control Right Offense
Strikes
Right Hammerfist: High + Right Punch (Kickboxing)
Strong Knee to Body: High +{L/R} Kick (Kickboxing)

Transition
SIGNATURE Major Transition to Mount (Offense): High + RS {UL/UR/DL/DR} (Wrestling)

Mount Defense:
Transition
SIGNATURE Major Transition to Open Guard Offense: High + RS {UL/UR/DL/DR} (Wrestling)

North South Offense
Transition
SIGNATURE Major Transition to Mount Offensive: High + RS {UL/UR/DL/DR} (Wrestling)

North South Defense:
Transition
SIGNATURE Major Transition to Sprawl Defensive: High + RS {UL/UR/DL/DR} (Wrestling)

Back Mount: Both Hooks Offense/Defense
No Special Moves

Sprawl Position: Offense
Transition
SIGNATURE Major Transition to Side Control Left Offense: High + RS {UL/UR/DL/DR} (Wrestling)

Sprawl Position: Defense
Transition
SIGNATURE Major Transition to Open Guard Offense: High + RS {UL/UR/DL/DR} (Wrestling)

Back Side Control Left/Right Offense
Striking
Strong Knee to Body: High + {L/R} Kick (Kickboxing)

Back Side Control Defense
Transition
SIGNATURE Major Transition to Open Guard Offense: High + RS {UL/UR/DL/DR} (Wrestling)

Up Down Far Defense
Takedown
Stand up to Shoot to Double Leg Takedown: RS->, Then LOW+RS->



COMBO SPECIALS
These are all specific strike combos in each range, determined by the Fighter’s Styles. Enter them just like a normal fighting game. There is another common list, probably tied to style, in the Combo List as well. These also tend to activate Commentary from the announcers.

Probing Range
Step, then L {Punch/Kick}, R {Punch/Kick}
Step, then L {Punch/Kick}, LT + R {Punch/Kick}

Striking Range
L Punch, High + R Kick
R Punch, High + L Kick
R Kick, LS->+L Kick
Low+R Kick, Low+R Kick, Low+R Kick
Low+R Kick, LS->Low+R Kick
Low+R Kick, High+ R Kick
High+L Kick, (Must Hit) R Kick
High+ R Kick, (Must Hit) L Punch
High+R Kick, (Must Hit) L Kick

The remaining combos are based on a sort of formula, representing mirroring a 1,2 Punch combo at different heights. You can enter LOW at any point in these to move the punch down to the body. No matter what you do, you have to alternate the buttons, meaning if you go Right in the first part, you have to go Left in the second one. (I.E. R Punch, L Punch, not R Punch, R Punch)

Step then {R/L} Punch, {R/L} Punch

8/6/2010 11:03:48 am

Watch your step;
It will get better ;
There is always someone who loves you more than you know .

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